This article series showcases several best practices and design solutions relating to Augmented Reality challenges:
1 — 6 ways to take full advantage of 3D space in Augmented Reality
2 — 6 ways to increase AR playtime
3 — Coming soon…
Why an AR article series?
Over the past few years, we have witnessed some real changes and improvements in the AR industry which opens the path for a very promising future.
We have more and more AR capable devices available on the market, frameworks such as Arkit and Arcore that makes it easier to create AR content, and the technology is becoming increasingly reliable and widespread.
In addition, AR has definitely gained the public’s interest and avails designers, product managers, developers with exciting new ways of interaction in the third-dimensional space.
But with the rise of Augmented Reality, Mixed Reality and Virtual Reality, it is paramount as a designer to familiarize ourselves with the new possibilities in 3D space and understand the key underlying challenges that we are facing when designing a 3D experience.
Indeed, the user being increasingly mobile, the content being in 3D, and the lack of control over the user’s environment makes designing for AR very challenging.
Nowadays, Apple and Google and many others, have paved the way for us, by making the technology accessible to the masses and by establishing design guidelines to guide us through.
I am referring here mostly to Apple’s “Human Interface Guideline” and Google’s “Augmented Reality Design Guidelines”, both of which I highly recommend.
Yet, AR is still a new medium in its infancy and requires a bit of exploration, trial and error, and more designers’ contributions to set up some solid foundation in creating good AR experiences.
This article series showcases several best practices and design solutions relating to Augmented Reality challenges.
Each article presents a set of inspiring solutions that have been proposed by creative designers. I hope you enjoy!